Flames of War Rules
I've fully digested the rules and rather like some of the novel concepts contained within. For instance, it is assumed that any infantry of the time is more than capable of hitting a target in range and killing it with the weapons of the time. So in order to hit a target, you don't use a stat from the infantry firing to determine a hit, rather, you use the skill of the infantry being fired upon.
It represents the reality of 2 modern armies clashing against each other where upon one has soldiers confident and blooded enough to know that you should duck, hide, and use cover as opposed to a series of conscripts that stand around and confirm that they indeed "heard something" with their NCO and should perhaps find cover at some point.
A lot of the rules assume this disparity where talented soldiers are just plain hard to kill because they either walk off the flesh wounds, are entrenched, or aren't seen at all.
With that, I leave with a useful Monty Python sketch illustrating this core concept.
It represents the reality of 2 modern armies clashing against each other where upon one has soldiers confident and blooded enough to know that you should duck, hide, and use cover as opposed to a series of conscripts that stand around and confirm that they indeed "heard something" with their NCO and should perhaps find cover at some point.
A lot of the rules assume this disparity where talented soldiers are just plain hard to kill because they either walk off the flesh wounds, are entrenched, or aren't seen at all.
With that, I leave with a useful Monty Python sketch illustrating this core concept.
Labels: FoW
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