12/17/2008

Map! - Ivanez #3

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This is actually the third iteration of Ivanez. This time rendered out into a full sector as opposed to a tiny subsector. I was still playing with how to render detail without being gaudy and in some respects this incomplete map does this.

However the limitations of the machine I was on at the time made working with the monstrous file an exercise of self inflicted torture. A comment by my brother Kenny mentioned the need to narrow down and bring out the detail rather than dilute the campaign map. That it is far more preferable to work with a well crafted and detailed campaign map than one so immense as to loose the scope of the players. And I agreed, thus dropping this project mid stream to work on bringing a fine resolution to an other wise astronomically broad canvas.

This was done in Gimp. Allot of copy/pasting was done for the frame work, but would have eventually been filled in.

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