Clarkson Class Cruiser
Clarkson Class Cruiser (Built in Glisten Shipyards, New Rome Yards) TL-C 254.93735Mcr
The Clarkson Cruiser is a by product of a design bid with the Imperium for a formidable high speed maneuver ship built for fast intercepts and light ground support in high contention areas with an emphasis on atmospheric maneuverability. It failed to gain traction within the Imperium largely due to its poor jump capabilities compared to the rest of the fleet and large particle beam that had little use in it's intended atmospheric troop support role. As imperial support for the project waned, it was endanger of being scrapped. Instead, with its initially governmental product placements it found great acclaim within corporate military and mercenary detachments for the stylish design and ability to fight and stand against starships much larger than itself. It was billed in these markets as a jack of all trades. Before production was finalized it was tweeked for those markets with the inclusion of an "advanced" computer system by a subsidary Haufell Light Industries (known for kitchen appliances, among other things) and luxuries for their captains that would otherwise be balked at on an Imperium Cruiser. Though the captains quarters are considered decadent for a cruiser of this size, the rest of the ship is incredibly spartan and is indicative of its functional military roots. The computer aboard the Clarkson however is reknown for its sloppy distracted AI that is neither capable of performing one task on it's own nor doing it efficiently with assistance. Stories abound of crews asking a Clarkson class to act on something menial only to see it divert power from something otherwise intrinsic, like life support or otherwise miss the point of the request entirely.
This is generally attributed to the primitive intellect program that it was given that is largely incapable of managing the starship without draining resources and even then it's almost completely ineffective without a crewman baby sitting it.
The computer is however, very capable of cooking meals within the Captains quarters where it applies its steward skill above par.
Since its debut, it has seen continued success and support ever since with the Clarkson Class being seen as far out as Antares.
This is generally attributed to the primitive intellect program that it was given that is largely incapable of managing the starship without draining resources and even then it's almost completely ineffective without a crewman baby sitting it.
The computer is however, very capable of cooking meals within the Captains quarters where it applies its steward skill above par.
Since its debut, it has seen continued success and support ever since with the Clarkson Class being seen as far out as Antares.
400t Streamlined 17.6MCr Hull 8/8
Fins 2Mcr 20t
Armor 8Crystal 3.52Mcr 40t
Reflec 1.76Mcr
Self Sealing 0.176Mcr
Maneuver-4 (H Drive) 15t 32Mcr
Jump-4 (H Drive) 45t 80Mcr
H Plant 25t 64Mcr
Bridge 20t 2Mcr
Comp/5(bis) 15Mcr
Jump-4 0.4Mcr
Intellect-2 0.05Mcr
Expert(Pilot)-1 0.001Mcr
Expert(Navigation)-1 0.001Mcr
Intelligent interface .0001Mcr
Expert(Remote Operations)-1 0.001Mcr
Translator-0 50cr
Security-1 200cr
Expert(Steward)-1 0.001Mcr
Expert(Comms)-1 0.001Mcr
Expert(Mechanic)-1 0.001Mcr
Advanced Sensors 3t 2Mcr
20 Staterooms 80t 10Mcr
20 Escapepods 10t 2Mcr
20 Low Passages 10t 1Mcr
Air Raft 4t 0.275Mcr
Fuel J-4 40t
2 Weeks Operation 16t
2 Fuel Processors 2t 0.1Mcr
TL-C (+4 TL) Fixed Bay Weapon Particle Beam (Very High Yield) 45t 10Mcr
TL-8 Triple Turret 2 Beam (Variable), 1 Sandcaster 1t 3.25Mcr
TL-8 Triple Turret 2 Beam (Variable), 1 Sandcaster 1t 3.25Mcr
TL-7 Triple Turret 3 Missile(Accurate) 1t 3.25Mcr
Ammo Magazine(48 missiles) 4t
Probe Drones (5) 1t 0.5Mcr
Armoury 2t 0.5Mcr
Luxuries 3t 0.3Mcr
Cargo 12t
Note on the Computer: It can only apply one skill or activity at a time. It is completely capable of self diagnosis and providing rudimentary functionality to comms and the probes. It's even a capable navigator. But it frequently misses key details when left to itself or executes commands too literally. It also effectively has an autopilot though it has great difficulty (-4 Dm) in any area that is not well mapped or traveled, as in going anywhere that does not have an explicit landing beacon. It flies almost blindly in these areas and when presented with hazards that a pilot would be unconscious to have not seen (as referenced by its ability to use Pilot but not comms at the same time. It cannot even see what the sensors might pick up).
As stated before it has a repertoire of skills related to cooking and puts them to use in the captains quarters (but not the general mess). However, asking it to do so will cause the ship to halt doing whatever it was doing before, like piloting, etc.
It is a good conversationalist that unfortunately with long discussions tends to drag the computer to a halt causing it to stop doing whatever it was before until instructed to do so again.
Some crews go so far as to disconnect the microphones to the computer from any location other than the bridge to avoid it from accidentally crashing the ship while it attempts conversation.
I'll make a deck plan for it later.
edit: I noticed a horrible discrepency in the software load out, so I wrote it into the backstory.
edit: I noticed a horrible discrepency in the software load out, so I wrote it into the backstory.
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