ACROSS THE WIRE AND INTO THE BREACH!
This was the only win of the game (of 3 games) against another fellow whose name evades me for now. I had the option of making a night assault since it was a British thing to do and I took it. After sending a diversionary force to the right to tie up and anchor the right flank, I sent the engineers, led by McCormick himself, into the left flank to breach the wire and assault the bunkers.
The right flank was incredibly successful in tieing up reserve assets from the Germans. I played aggressive on that flank (and the platoon eventually broke morale and ran) and it paid in droves. It argueably won the game by forcing a disproportionate distrubition of German firepower.
However some of the troops had trouble crossing the wire on the left and would have been whittled to nothing by machine gun nest fire had it not been for the night and heavy supporting fire by way of smoke from a 4.2" mortar battery. They proceeded to make the last pivotal battle on the hill as dawn crept over the horizon and a German pioneer platoon began a desperate assault that quite nearly took the hill and put victory in doubt. Bloodied and below half strength, they repulsed the huns in wave after wave.All in all, I was pretty excited to get a decisive victory for once. Though some credit goes to Yankyaeger since he was giving some incite on how to use the rules to best effect.
Labels: FoW, miniatures
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