This time of year is always a bit hard on me.  I would have posted this earlier, but I was sick out of my mind for a bit.
I really don't want to see this disappear off the internet, so here is an online account with a friend of his of a Red Barracades ASL Campaign round that my father wrote.
Campaign Game   After Action Reports
    ASL: AAR: RB CG III Day ONE
    - From: "Joe Wilson" 
 - Date: Tue, 4 Apr 2000 13:47:26 -0500 
 
    The folowing is an AAR of RB CG III. I'm playing the Russians, my   opponent is Dale Jinks. We plan to play out the whole CG, down to the last   stone locations. You gotta love this game! Any feedback for the lowly Russians   is appreciated. 
     Oct 17 1942 The Germans Are Coming, The Germans Are Coming! 
     Russian purchases: I8, I3, O1, M1, M1. All normal/full strength. 8 CPP   spent. 
     German purchases: S1, A1, I1, M1. 13 CPP spent. 
     Russian Battle Plan: My guiding strategy is to burn upper level   buildings before their capture and fall back to the factories. East of the   factories I plan on digging in and try to hold the North bd edge as long as   posssible then fall back towards the Chemist's shop (X9). 
     German Plan: Attack from the West edge into factories, use dummies as   part of a feint from the North edge. 
     Russian Setup: Stacks with leaders setup in B12, F6,and M6 to kindle on   Tn 1. A 1-3-5 bunker complex in V5 with wire has 3 dummies in the PB, 2 are   5/8" ? to appear to be an AT gun. A HMG is in the trench to be moved in to the   PB as needed. This deception worked well. One 45LL AT was in W10 level 1   (fortified), the other in O9. Also bldgs W10 (grnd), K10, P6, I8, and J13 are   fortified. Trenchs in V5, W2, N15. Tunnel from I8 to K10. The tunnel is hoped   to be used in the next CG day as part of a surprise counterattack, since it   would not be discovered unless both entrances are enemy controlled. The Mol-P   Pltn and the Rifle Coy are deployed in reserve relatively close to the front (a   MISTAKE). Also due to misunderstanding the cloaking rules, the use of dummy   cloaks was not fully employed (I thought you got only 5 cloak counters per RG).   BIG MISTAKE ! 
     Here's something for Q&A: The Red Barricades CG roster has EC   preprinted as Moderate but SSR RB1 says EC is moist. We played as Moist. 
     Ger Tn 1: Gusts start the game. Ger. lays a smoke barrage at pre-reged   F9. He advances with HSs leading the way, hitting the Rus. screen of dummies   and some 5-2-7s in the C hexrow. Ger. Mk IIIs are moving in atempting to cut   off Russian retreats. Russian does call in OBA SR near H2 but not adjacent to   any concealed enemies in sight to avoid extra chit draw. Small concealed stacks   assault move/advance from the North edge. 
     Rus Tn 1: Large Ger dummy stack is KIAed by prep fire into U1. Russians   try to extradite from west edge. Kindles 2 flames in B12, one in F6, one in M6.   Stack advances into F6 cellar to prepare for sewer movement. Russian sniper   gets a kia result from the Ger sniper, Rus SAN now = 3. Another MISTAKE, must   try to protect sniper with nearby friendly units rather than keeping it alone   near the german sniper. Rus SR moved closer to main Ger forces near D10. 
     Ger Tn 2: Ger. loses Battery Access. Ger. begins crossing Tramvanaya   ST. from the West. Russian west edge screen starts dieing, some survivors flee   eastward. Some Reserves are uncovered, but not the MOL-Ps yet. Germans are in   F5-F6. A MkIII ESBs into the Russians in C13, passes bog and ESB checks, his   adv fire MG shots Malf BOTH MGs! Russian reaction fire fails. Blaze in B12   breaks a 5-4-8. An entering Stug IIIB from the North malfs his MA. Melee exists   in C13 with 9-1 and 1 sqd, a broke sqd routs away. It doesn't look good for an   escape by the 9-1 so he stays put to help in CC with no luck (vs motion MkIII w   NO MGs). Little action on the Northside. The Ger moved more infantry from the   West and 3 STugs from the North, near g-j rows. Rus 70mm harrassing OBA, with   no hope for accuracy, lands at C10 breaking a few but mostly scaring the   germans. 
     Rus Tn 2: Ger 36 FP def fire vs melee in C13 KIAs all the Russians.   Concealed MOL-P team in E13 is broken from Def fire, unable to move away or   attack nearby Mk III, the surprise is over! Despite Ger. attempt to extinguish   flame in F6, it becomes a blaze. Rus 70mm harrassing OBA shifts in and lands in   E13 causing the advancing Germans to head for cover, slowing their advance. Rus   stack moves into sewer from F6 to D7 hoping to escape underground. Ger. regains   battery access. 
     Ger Tn 3: Ger. deployment TC trips a booby trap ! Ger. 80mm OBA lands   in I8 with no effect on fortified Russians. Ger. advance continues bypassing   some broken Russians into B18. A MkIII bypasses F13 to VBM sleeze the Russians.   A Stug IIIb w Malfed MA bogs when entering Russian occupied J5. Later CC   eliminates the Stug. M6 is fully ablaze now. The Russian Left flank is   crumbling as few units are making it back to the factories. 3 sqds,MMG and 10-0   are holding em off from I8. 
     Rus Tn 3: Russians begin moving some infantry from the right flank back   into the factories and from the O8 factory to bulster the left flank. Ger. OBA   hits I8 again for no effect. I could move those guys out of there by the   tunnel, but I still hope to keep it a secret and hope for a break in the OBA   fire to escape. Ger. Def. fire takes a lucky shot at the L10 rooftop looking   for the observer and FINDS HIM ! The 7-0 is only pinned. Can he get out one   more OBA mission ? The remainder of the Russian left moves into the factories   except for stragglers in I8, J9,L6,K10,K11. K10 must be held at all costs to   keep the tunnel ! 
     Ger Tn 4: Ger Prep fire breaks the obsvr on the roof (ugh!), he will   die there if he must, gotta get that OBA back! Ger OBA shifts to M9. Ger   advance is becoming a steam roller around the Russian left flank, advancing   into F19-F18, F13-14, F11-12, G10, K6, and L5. Ger fire breaks the defenders of   I8, while a MkIII sleezes the defenders. They rout away with the 10-0, Ger.   advances in to I8. The North side is silent, a few concealed Germans hug the   board edge. 
     Rus Tn 4: The Rus. 45LL AT opens up from O9, his multishot reign of   terror destroys a Stug in J6 and shocks the MkIII that is in bypass of I8. Ger   shifts his OBA to N9 but without LOS to the known unit in O10, but he draws Red   for the 2nd card (YES!). He was sighting from offboard at N0. Ger. sniper gets   the KIA vs a 9-1 in P7, causes 2 other sqds to break. The 7-0 observer on the   roof finally bites it, failing his CR wound check, the phone still in his hand.   
     Ger Tn 5: The 3 Stukas have arrived! The Ger. cautiously assault moves   toward the Foundry hall and Factory O7 from the West and NW. An encircled   Russian sqd trapped in H9 goes berserk. The MkIII is OK. The 45LL AT shoots at   it again, tries for APCR but doesn't have it, goes for the AP and MALFs ! The   Mk III backs out of sight. Ger. continues to move down the West edge and around   the Rus. left flank unopposed. He gets to A23, G22-23, U23, J18, I12, I9. 
     Rus Tn 5: Another broken Russian squad dies to fate on a self- rally   attempt (the 3rd time). Berserk Rus. sqd charges I9 to die in CC. Ger. OBA hits   V5 to suppress the AA mode HMG in the trench (the sqd breaks). Stukas hit   Russian right flank positions, 2 fail TCs, but one gets CH on W5 to KIA 1 sqd   and rubble building. J13 (fortified) is attacked by numerous adjacent Germans,   all occupants (2 sqds) break and rout back. A new 4-4-7 advances in to take   their place. The wandering sewer rats (3 sqds + 9-1) have made it to D16, they   startedsewer movement back on Tn 2. The Game does NOT end! "Oh the pain!" 
     Ger Tn 6: Ger. sniper gets another KIA on the Rus. sniper, Rus. SAN =   2. Ger. begins moving into L16 factory and Foundry Works. Rus sqd in J13 breaks   and must rout to the roof to escape. Ger. tanks move closer to O9, the AT is   still out of action (Gotta fix that gun!) Germans move on to occupy G22, J17,   K18, J13-15, K13-14, L8-M8, B25, C24. Ger. lose OBA for good! 
     Rus Tn 6: MOL-P hit on adjacent infantry in K18 leaves a flame. The   first MOL-P hit of the game out of perhaps 3-4 shots. Yet this one would lead   to the gutting of the factory. Another Rus. 4-4-7 goes berserk, this time in   O8, charging out of a perfectly good factory. The Stukas are ineffective, one   mistakenly attacks and bre0aks a Ger. sqd at M9 (Yea!). The GAME GOES ON,   PLEASE LET IT STOP ! 
     Ger Tn 7: Things are slowing down, the German moves forward cautiously   gaining: J21-22, I22, K22, C28, E25, K20, L14-18, L12-13, K10, L9-10, M9 and   M14. K18 blazes up ! 
     Rus Tn 7: The Rus. berserker charges into M7 to die in CC. The   Luftwaffe mercifully doesn't attack. The Russians move out of LOS to survive.   The GAME ENDS. 
     POST GAME action: The Germans won, easily. German losses = 23 CVP.   Russian losses = 45 CVP. After resolving effects of blazes and perimeter   determination, the German has 161 stone locations. The German perimeter runs   roughly from U1 to L5 to L9-K10-J11to L12 to M14-L14 to L18-K19 to K22 to E25   to C28 to A27. The Rus perimeter, is basically opposite. The Rus. 45LL AT   didn't survive refit. 
     Lessons learned by the Russians: 
     1. The attacker always advances faster than you plan him to, Murphy's   law. 
     2. Protect you SAN just like you protect leaders from sniper attack. It   is harder to regain SAN in a CG, and the Russians need a good SAN to kill   German leaders and reduce his attacks. 
     3. Deploy in depth and keep rout paths open, although I tried to follow   these precepts, it obviously did not work. The ground lost actually doesn't   worry me, I'm worried about failing to kill Germans. Only 23 cvp inflicted and   12 came from armor kills. That bodes badly for the Russians. On top of it, the   Germans are saving CPPs ! 
     German successes: Good job for the Krauts. He used HSs alot to probe,   draw fire and cutoff retreats. His OBA had a pre-registered hex and plentiful   ammo, it seemed to last forever. The Stugs had some bad luck, but the MkIIIs   did well in cutting off retreat paths. The game didn't end until turn 7 which   gave him lots of ground. Is it simply just hard for the Russians on day one ?   
     Cheesy Rule: During the refit sequence, I had to show my 45LL AT in the   upper level location, although it had remained hidden until that time. Now the   Krauts know where it is, and that it won't be moving anywhere. The dummies in   the pillbox did have him fooled. Too bad he did not attack on that side. 
Labels: asl, dad